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It took me several in-game weeks to realize that I could kick trees more than a few times for special goods and that a notification would pop up to tell me when the tree was out of items to drop. However, much like other farm-sim games, the onus is on the player to discover the finer points of My Time at Portia. The complexity of the minigames vary quite a bit too, so it was helpful that most of them have simple tutorials. The minigames are plentiful, and it was always a nice surprise to come across a new one. “When I wasn’t focused on building, I was participating in one of Portia’s unique holiday events and other activities that have some sort of minigame element, like for fishing, cooking, or taming a wild llama that I captured. I enjoyed this cycle not only because I found it to be rather relaxing, but also because the biggest assignments you’re given directly change the town. Then, once done, I’d submit those items for rewards, town favor, and money. I enjoyed pulling out a notepad to track just how many carbon steel bars I’d need to build an item. Sometimes you have to process goods several times before they’re finally made into the right component.
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They required me to process basic resources into different things before they could be used. Those aids were important as I received complex schematics to build even bigger and more important items.
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I appreciated that as things got more complicated, new tools and services would arrive not long after to help me grow as a builder. I would sometimes dedicate whole days to just gathering resources for my next big project, but as I progressed, I gained things like the chainsaw to collect resources faster. After either mining for ore, collecting wood, fighting monsters, or gathering other basic materials, I’d add them together in a recipe to build an item.Īt first, gathering starts as simple as picking up stray wood and rock piles, but eventually escalates into cutting down massive trees with a chainsaw. Building is your first priority in My Time at Portia, and the first commissions were designed well enough to help me establish a foundation in my routines for gathering resources. Instead, it let me explore everything at my own pace, though it heavily encourages players to start by accepting timed building assignments. I would have liked to have seen a more interesting driving factor for expansion other than money and prestige, but obtaining both is still a fun endeavor thanks to the impressive number of things to do in Portia and My Time at Portia’s appropriately scaling growth.īuilding the BasicsMy Time at Portia’s calendar has four months with several weeks each in a year, and the first few seasons serve as a solid tutorial –but even with so much to do in Portia, I didn’t felt like it was dragging me around to see every attraction. The goal of the story itself is simple: expand Portia and become the top builder in town. Learning about this world’s odd history has been intriguing, though the story and characters are generally far less charming than what you’d find in something like Stardew Valley. Civilization as they knew it was destroyed, and now many, many years after humans emerged from living underground, city-states have formed and your player arrives in Portia to follow in your father's footsteps and become a builder. Humanity is rebuilding in My Time at Portia. This town sim with an emphasis on building and resource management (and some RPG elements thrown in) is a fun adventure that, despite its flaws, I had a hard time putting down. After playing over 65 hours, I’m still finding more to explore and build in My Time at Portia. It teases unreachable treasures off in the distance and lists items with parts I haven’t yet encountered, letting me know there is something new still waiting for me. You'll find it in the goals and accomplishments of its people, and in My Time at Portia’s design as a whole.
#My time at portia ita full#
My Time at Portia is perhaps one of the most pleasant post-apocalyptic games out there, every part of it full of potential and an interesting sense of optimism. As my tiny boat sailed into the equally tiny port of the city-state of Portia, I couldn't help but look beyond the small town and toward a decrepit tower looming over its peaceful villagers I wanted to go there, and it didn’t take too long before I did.